
Role:
3D Modeler
Date:
Summer 2021
Software used:
Adobe Photoshop
Autodesk Maya
Design Goals
Make a modular texture set with a specific theme
Description
This was a personal project that I made back in 2021 as an attempt to improve my skills in 3D modelling.
You can also view these on ArtStation: https://www.artstation.com/artwork/03aZ84

First, I gathered images of various surfaces and compiled them into a texture atlas using Adobe Photoshop. Once completed, I exported the atlas as a .png file and imported it as a material in Autodesk Maya. From there, I used multiple copies of the atlas to make the blocks seen below.







