Description:
Team Project
This was a team project created during my final year at Sheridan College as part of the group that came to be known as VR Corner. As the team name implies, this was a virtual reality game, which was made using the Unity Engine. My job was mainly to make 3D assets for the game and implement them in the engine. After enough assets were made, I created an interaction system mainly used in a test scene.
Project Type:
Team School Project
Project Duration:
September 2022 to April 2023
Roles:
Production Specialist; 3D Modeler;
Software Used:
AutoCAD; Autodesk Maya; Adobe Substance Painter; Unity Engine;

With most 3D models, I started by designing it in AutoCAD using a reference image.

Using that design, I created a model of the table in Maya, and then mapped the UV shells before exporting it as an FBX file.

I then imported the file in Substance Painter and applied textures to give the model an old, dusty appearance. Once completed, I exported the textures as PNG files.

I imported the model and textures into Unity, and created a material using the textures to apply to the model. After that, I applied Rigidbody, Box Collider, and XR Grab Interactable components to the model to make it interactable.

This particular model of a dirty napkin originated as a 3D scan that was created using a photogrammetry app called PolyCam. I converted the file from a GLB to FBX, and then imported it into Maya.

Once imported, I retopologized it into a low-polygon model, and redefined the UV shells as best as possible.

Again, this model was textured in Substance Painter.

Here is the low-poly model imported into Unity, with the texture applied. Like with the other models, this was given components to make it interactable.
Here is the result.
